OpenGL
- OpenGL FAQ
- OpenGL Overview
- OpenGL Programming Guide - The Red Book
- OpenGL Overview
- OpenGL Tutorial - Chris Homan
- The Design of the OpenGL Graphics Interface - Mark Segal and Kurt Akeley
- NeHe OpenGL Tutorials
- Java Personal OpenGL Tutorial (JPOT)
- OpenGL: From the Extensions to the Solutions
- Using OpenGL to Create 2D and 3D Graphics
- Programming with OpenGL: Advanced Techniques - Tom McReynolds
- Programming with OpenGL: Advanced Rendering - Tom McReynolds
- Advanced Graphics Programming Techniques Using OpenGL - David Blythe
- O'Reilly Network series by Chris Halsall:
- Linux Focus series - Miguel Sepulveda
- All About OpenGL Extensions - Mark Kilgard
- Advanced OpenGL Texture Mapping - Nate Miller
- High-Level OpenGL-Based Libraries:
- Open Inventor
"An object-oriented 3D toolkit offering a comprehensive solution to interactive graphics programming problems."- Open Inventor General FAQ
- Open Inventor Technical FAQ
- Open Inventor C++ Reference Pages
- Open Inventor 2.1 Porting and Performance Tips
- Open Inventor: A Toolkit for 3D Graphics - Rajesh Sharma
- Creating Open Inventor Scene Descriptions - Reid Pinchback
"Using Open Inventor to create 3D scenes and animation effects." - The Inventor Toolmaker - Josie Wernecke
"Describes how to create new classes and how to customize existing classes in the Open Inventor toolkit." - Open Inventor: Nodes Quick Reference
- How to Write and Open Inventor File Translator
- OpenGL Performer
"A powerful and comprehensive programming interface for developers creating real-time visualization and other performance-oriented 3D graphics applications."- OpenGL Performer 2.4 FAQ
- OpenGL Performer 2.4 for Linux FAQ
- OpenGL Performer 2.4 Getting Started Guide - George Eckel et al.
- OpenGL Performer 2.4 Programmer's Guide - George Eckel and Ken Jones
- IRIS Performer Class Reference Guide for C Programmers - George Eckel
- Overview of OpenGL Performer and Summary of the C Language Bindings
- IRIS Performer Class Reference Guide for C++ Programmers - George Eckel
- Overview of OpenGL Performer and Summary of the C++ Language Bindings
- The OpenGL Performer 2.4 Application Development Environment (dev)
- OpenGL Performer File Translator (pfconv)
- OpenRM Scene Graph
"A development environment used to build portable 2D/3D/stereo high performance graphics, virtual reality, visualization applications and games for UNIX/X11 and Win32 platforms." - Online Man Pages
- Quesa3D
"A high-level 3D graphics library which offers binary and source level compatibility with Apple's Quickdraw 3D API." - Gizmo3D
"A high performance 3D scene graph and effect visualization toolkit for Linux, Win32 and IRIX." - BJUGL
"A graphics library designed for drawing two or three dimensional graphics of a scalar function of two variables and a two dimensional vector field on a variable grid." - GEM
- DDG Toolkit
- Fast Light Tool Kit
- FOX
- gleem
- Open CASCADE
- VTK
- Open Inventor
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